Sep 30, 2005, 12:20 AM // 00:20
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#141
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Frost Gate Guardian
Join Date: May 2005
Profession: Me/
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Quote:
Originally Posted by Arcanis the Omnipotent
ENERGY DENIAL IS NOT NON EXISTANT! GET IT THROUGH YOUR HEAD!
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True, Arcanis, many of us are overreacting. In the grand sceme of things, very little has changed for the Mesmer. Overall the changes are very positive for Guild Wars.
I think the Holy Veil change is by far the worst, actually: too cheap, too fast, too much hex removal in that Profession to begin with.
cmb
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Sep 30, 2005, 12:21 AM // 00:21
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#142
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Guest
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i guess time to delete my mes now, no more 0-nrg
& im 100% sure, that finding a group with mesmer is just gonna be freakin hard now
o well
good to see other changes though
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Sep 30, 2005, 12:22 AM // 00:22
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#143
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Lion's Arch Merchant
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im so glad u shared.
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Sep 30, 2005, 12:24 AM // 00:24
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#144
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: Sand Scorpions[SS]
Profession: R/Me
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Overall I like the update although I do agree that mesmers got hit too hard since there were never any complaints about them before as far as I saw. I suppose it could have used a "bit" of nerfing but not that much o_o.
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Sep 30, 2005, 12:26 AM // 00:26
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#146
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Academy Page
Join Date: Aug 2005
Guild: Saint Aggro
Profession: W/
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Quote:
Originally Posted by Vhayr
Looks pretty solid...though I think my farming days are over, hehe.
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I dont think so my monk can steel solo easly it just take little more time...
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Sep 30, 2005, 12:26 AM // 00:26
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#147
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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It seems to me that a mesmer is supposed to be playing the illusion line. This last update has once again shown that.
Then again, maybe with the new way of showing skills used, interupting would be easier? In which case, the domination line is going to get played even more than it is already (at least in pve)
Can someone enlighten me as to the most used mesmer line in pvp?
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Sep 30, 2005, 12:26 AM // 00:26
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#148
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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agree.. if you don't like how a-net unbalance the game by nerfing your favorite build.. try something else!
Don't be afraid of changes!
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Sep 30, 2005, 12:27 AM // 00:27
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#149
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Arcanis the Omnipotent
People are pissed off because they cant do the same type of denial in two skills instead of 5. Wow, you know, too bad. If you could take out 36 energy in two skills, that's what we call OVERPOWERED. That's over half most of people's total Energy.
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So what you're saying is that using five skill slots out of 8, you've managed to take half to two thirds of the energy from one caster. You think that's a viable tactic?
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Sep 30, 2005, 12:27 AM // 00:27
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#150
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Frost Gate Guardian
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Just took my ele out for a test run. Let's see.
Ether Renewal: you need to have 4 enchantments (Conjure, Aura, Attunement, ER) and a 5-energy instant-casting, zero-recharge skill for your total gain to be about 40-50 energy every 37 seconds. You get healed for about 100 points over 7 seconds.
Ether Prodigy: +6 energy pips for 20 seconds, doesn't rely on any skill other than itself, exhaustion is gone by the time you need to re-cast it. You get spiked for something between 0 and 180 damage every 20 seconds.
Ah... balancing, indeed!
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Sep 30, 2005, 12:27 AM // 00:27
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#151
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Forgive my ignorance, but shouldn't all the skills in the game be viable choices to play? Why give us options that we can't use? That makes no sense.
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Sep 30, 2005, 12:27 AM // 00:27
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#152
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by lg5000
Can someone enlighten me as to the most used mesmer line in pvp?
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Illusion is the only viable mesmer in PvP. In PvE domination is better, IMO.
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Sep 30, 2005, 12:28 AM // 00:28
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#153
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Since my last post seems to keep being ignored, let me put it in simpler terms, ok?
Energy Denial Build, New Version:
Energy Burn
Energy Surge
Energy Tap
Signet of Weariness
Ether Feast
Skill A
Skill B
Rez Sig
Dom-12+3+1
Inspiration: 12+3
Guess what your doing here? If you only use your 5 skills:
Energy Target Foe Loses: 40
Health you gain: 141
Damage you do to target foe: 148
Energy Gained back: 14
Energy used: 30
Energy really used: 16
Build 2:
Energy Burn
Energy Drain
Energy Tap
Signet of Weariness
Skill A
Skill B
Rez
Energy Target Foe Loses: 41
Health you gain: 141
Damage you do to target foe: 72
Energy Gained back: 34
Energy used: 25
Energy not even used, gain of 9
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Sep 30, 2005, 12:28 AM // 00:28
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#154
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by octaviancmb
I think the Holy Veil change is by far the worst, actually: too cheap, too fast, too much hex removal in that Profession to begin with.
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I'd have to agree with that one. It's pretty much a more powerful Hex Breaker now.
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Sep 30, 2005, 12:29 AM // 00:29
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#155
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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OK - here's my gloom. My poor monk ...
While I do like the mesmer changes - the monk changes just stepped all over my favorite protection build that uses Draw Conditions. I used to spam DC for loads of free health - but with that 2 second recharge I'm afraid it's probably useless to me now.
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Sep 30, 2005, 12:29 AM // 00:29
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#156
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Academy Page
Join Date: Jun 2005
Profession: Me/
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Quote:
Originally Posted by Arcanis the Omnipotent
I'm a freakin Mesmer, and I seem to be the only who cant see Energy Denial as being dead. How's that for irony?
People are pissed off because they cant do the same type of denial in two skills instead of 5. Wow, you know, too bad. If you could take out 36 energy in two skills, that's what we call OVERPOWERED. That's over half most of people's total Energy. There arent two skills in the entire game that can take out that much health when combined. Why should there be that for Energy Denial?
ENERGY DENIAL IS NOT NON EXISTANT! GET IT THROUGH YOUR HEAD!
-40 energy in 5 skills, plus all the other effects is not an end to things, its a real turn around.
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I can't believe I'm even responding to this pathetic drivel. Energy is not life, GET IT THROUGH YOUR HEAD. If you lose all your health, you're DEAD. If you lose all your energy, you're HANDICAPPED. And ONE person being handicapped by having 50%+ of their energy denied is NOT a gamebreaker. If the energy denial skills were at their previous state AND affected the entire enemy team, THEN it would be overpowered.
Sure, perhaps energy denial isn't nonexistant. The way it got nerfed it may as well be because it's no longer a useful tactic in any scenario.
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Sep 30, 2005, 12:29 AM // 00:29
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#157
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Ascalonian Squire
Join Date: Jul 2005
Guild: The Shattered Hand [TSH]
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Quote:
Originally Posted by Arcanis the Omnipotent
I'm a freakin Mesmer, and I seem to be the only who cant see Energy Denial as being dead. How's that for irony?
People are pissed off because they cant do the same type of denial in two skills instead of 5. Wow, you know, too bad. If you could take out 36 energy in two skills, that's what we call OVERPOWERED. That's over half most of people's total Energy. There arent two skills in the entire game that can take out that much health when combined. Why should there be that for Energy Denial?
ENERGY DENIAL IS NOT NON EXISTANT! GET IT THROUGH YOUR HEAD!
-40 energy in 5 skills, plus all the other effects is not an end to things, its a real turn around.
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Do you play PvP? The cast time on the newly nerfed energy denial skills are upped to a crazy amount. The recharge time will make you useless for 30 seconds (or 5 of your skills as you say)...which is enough time for them to gain the energy back. You do not take even nearly all their energy while you sit around with 3 skills to spam (oh, wait, unless on of those is Wastrels, you dont have much to spam because of mezzer recharge times). Oh, and how do you deal with a non caster (oh, you cant deal with eles either since they have near-infinite energy pools, so, change that to "what do you do against non monks" since you can find nearly no necros and mezzers anymore) that is going to be attacking you relentlessly with spike damage? Energy denial is dead, I am a mezzer too.
Fragility owns now tho. If that means anything..
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Sep 30, 2005, 12:32 AM // 00:32
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#158
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Quote:
Originally Posted by EndobioticChaos
That must be one stupid monk to be losing all his energy to those skills. Yep, I'm standing in chaos storm, great time to spam Orison. Also you're missing the entire point. NONE of these skills were overpowered, not even close.
Call the shit whatever you like, I don't care anymore. If it looks like shit and tastes like shit...
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Why are you using Energy Denial in PVP? Duh? The energy denial takes away from PVE.
If your complaining because you cant use energy denial in PVP, you're lost anyway....
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Sep 30, 2005, 12:34 AM // 00:34
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#159
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Frost Gate Guardian
Join Date: Jul 2005
Profession: N/Me
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Somehow I don't exactly think energy denial was meant for the mesmers. Just an added bonus to replenishing their own energy supply from casting a bunch of hexes that fast.
The r/n is better suited for that anyhow.
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Sep 30, 2005, 12:34 AM // 00:34
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#160
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Frost Gate Guardian
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Quote:
Originally Posted by EndobioticChaos
I can't believe I'm even responding to this pathetic drivel. Energy is not life, GET IT THROUGH YOUR HEAD. If you lose all your health, you're DEAD. If you lose all your energy, you're HANDICAPPED. And ONE person being handicapped by having 50%+ of their energy denied is NOT a gamebreaker.
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You know the top guild, EP, uses 5 mo/mes that energy drain an entire team so they can't deal any damage, and delay till VoD...
so you're telling me it's perfectly fine for five monk/mes to drain an eight man team?
Riiight.
It was broken, anyone who knows PvP would believe that. Energy denial is a very powerful tactic that allows you to shut down builds completely without even using a single hex.
Just remember you can slap in arcane echo and arcane mimicry to put three energy drains on your bar. A single mesmer can completely wipe out a single character ALL DAY LONG without trouble whatsoever.
Are you telling me this is fair? If you are, go play WoW.
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